In Scaler, you are a test subject in a series of experiments conducted by  scala labs. Armed with the power to resize objects, you must navigate through challenging levels filled with obstacles and puzzles. Can you solve each level and set yourself free?

Trouble with the web version? Hit [TAB] a couple of times and click the game to re-capture the mouse



StatusReleased
PlatformsHTML5, Windows, macOS
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorbastianccm
GenrePuzzle
Made withBlender, Krita, Godot, GIMP
Tags3D, First-Person, Game Maker's Toolkit Jam, Godot, My First Game Jam, Short, Singleplayer
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
scaler-gmtk2024.exe 121 MB
Download
scaler-gmtk2024.dmg 86 MB

Install instructions

The game is unsigned, so please:

Windows: select "keep" when downloading, choose "more information" on the SmartScreen Menu and then execute it.

MacOS: right click the executable and choose "open".

Comments

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(+1)

RMB + Scroll/Mouse move to scale things doesn't appear to work with a touchpad.

True, a key would have been a better option. I’ll add that later

(+1)

We tried it again with a mouse - turns out the issue was that we didn't quite understand the mechanics and that you needed to switch slot with E. That could have been clearer in the instructions.

thank you for the second chance! Turns out that guiding players and tutorials are harder than I expect 

(+1)

Great idea! I love to have the possibility to adjust mouse sensitivity though. ;) 

Thx! And sorry! Will add that after the jam :)

(+1)

This is a really cool concept with a ton of potential! I think with some more work on level design and visuals this could make for a great full game

Thank you so much! I hope I'll find some time to add more levels in the future

(+1)

That IS a strong concept and pretty strong implementation!
It might be lack of visual feedback and physics do some junky stuff like small cubes fall throught the floor but this game is a very strong contender!

Thank you for the Feedback! I spent some time adding some visual indicators, but the physics... :D

(+1)

Yeah... We have similar nuances with our submission... But we chose our path to roll with it :)